Zach Taylor
Zach Taylor
Senior Artist @ Polycount
Dallas, United States

About

Experienced 3D artist with a passion for crafting immersive digital experiences. Proficient in interpreting concept art and reference photos to build high-quality 3D assets, specializing in both high and low poly modeling techniques. Adept at seamlessly integrating sections of environment models into larger interactive scenes, collaborating closely with design teams to create captivating worlds.

I strive to create environments that provide viewers with a sense of wonder and exploration. To accomplish this, I am constantly seeking new knowledge to best meet the expectations of all contributing parties involved.

Skills

3D ModelingHard Surface ModelingOrganic ModelingHigh-poly ModelingLow-poly ModelingUV MappingTexture BakingPBR TexturingCompositing

Software proficiency

3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine

Experience

  • Senior 3D Artist at Polycount
    Dallas, US
    January 2022 - Present

    Interpreted concept art and reference photos to build high-quality 3D assets. This process involved building high poly models, creating low poly versions, setting up clean UV Coordinates, and then baking and texturing the assets. Hard surface and organic modeling skills were used with the knowledge of how to accurately optimize a model's poly count while keeping a clear silhouette value.

    Worked on sections of environment models that were merged into larger scenes which players interacted with. Communicated with the design team through the blocking process on these assets, to blend the models seamlessly into the larger worlds they lived in. Created packs of modular parts that were used to construct scenes inside Unity.

    Worked with different metaverse platforms to create interactive VR and desktop experiences. These included Spatial, Alt Space, The Wild, Roblox, and custom app development using Unity.

  • 3D Artist at M2 Studio
    Dallas, US
    July 2016 - January 2022

    Created high-quality 3D assets utilized in Arch Viz animations and still renders. Referenced photos and product dimensions to accurately set the correct scale and proportions of each asset. Provided clean sub-divided geometry, and organized UV coordinates, textures, and materials for models populated into different environmental settings. Many of these assets required the use of hard surface and organic modeling skills. Some examples include chairs, sofas, tables, plants, lighting fixtures, and art installations.

    Referenced illustrations, CAD drawings, and building schematics to create photo-realistic scenes. Built and surfaced Arch Viz environments. Communicated with clients to make revisions at different stages in development to align with the client's vision. Utilized V-Ray to composite renders for presentations. Some of these projects included hotels, hospitals, apartment developments as well as house renovations, college campus additions, and data center developments.

    Worked with VR and AR technology as a medium to present interactive environments. This included the use of Oculus and HTC Vive VR headsets as well as the Hololens AR headset and Instagram AR filters. Helped to develop a pipeline from the still render lighting and rendering process to transition smoothly for VR projects with almost entirely no loss in quality. Helped carry out presentations with VR and AR technology at job sites.

  • Freelance 3D Designer at Diesel Displays
    Adison, US
    June 2015 - June 2015

    Translated 2D design concepts of product displays into 3D models for previsualization purposes. Communicated with management about feedback on 3D work for client presentations. When designs gained final approval, they were taken as references to build physical versions which were then presented at retail outlets.

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